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The vectoragent's locomotion is determined by summing two vectors: the vector of the agent's own driving force and the steering force. In our last experiments we've shown how these two vectors add up to a resulting vector which determines the angle that the agent will rotate to.
In this experiment, the agent is now being propelled forward along the green resultant vector. The length of the green vector reflects how fast the agent will move in that direction.
When the steering force is anything more than a fraction of the agent's own forward force, it can cause the agent to spin ridiculously in circles. This may look ridiculous here, but remember that when we're done the agent's steering vector will most likely be changing constantly as it makes subtle course adjustments every fraction of a second.
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In the next installment we will install the first little chunks of what will evnetually become agent's BRAIN!!!
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